Where to find dragon soul achievement




















Have you got any tips or tricks to unlock this achievement? Add a guide to share them with the community. Game 72 want to boost. Dragon Soul Absorb a dragon soul 0 2 guides. Hide ads. The Reward: A Lifetime of Regret, custody of an assumedly angry, moody purple dragon plus some dinky daggers if you're a rogue. Sounds like a Good Time. Comment by rilgania Here's a summary of how could be planned and executed in 10m. I won't go into strats other than those needed for the achievements; there are a lot of very good guides out there already!

Heroic progression order It has become clear that it would be a nearly linear progress path. Everything beyond Morchok is way harder, it gets very crispy from Blackhorn onwards. A few of them will be easily doable on heroic mode though.

Don't Stand So Close to Me NHC : Assign 5 groups of 2 to 5 different directions, each consisting of a class with a speed buff disengage, sprint, blink, teleport, whatever and one without. Once drawn to the center, the fast classes use their speed skills as soon as possible, so that they end up about 10 y ahead of the slow class.

Once at range, there's enough space to spread, no one needs to hug the shards. Certain achievement tracking addons might fire false positive fail warnings. Better just keep an eye on the range meter or look at the Blizz achievement-tracker. HC : Simply assign five directions beforehand and tank the bosses well apart. Taste the Rainbow! NHC : This can be done in multiple kills. A well experienced and geared raid can focus on all combos with ease instead of following the classic killing priority.

Also, consider just letting all three through on normal mode towards the end of the fight. HC : It is risky to focus on the achievement, but you can get it in case you're lucky with the last blob combo. It will most likely bounce 11 times actually, because the orb spawns near the ranged group.

Assign 3 people 2 ranged and 1 melee with cooldowns for the last 3 bounces. The rest needs to go quite far away to not be accidentally hit by the explosion. HC : Doable for well geared raids with enough classes which can take a bounce solo 3 at least. Holding Hands NHC : Make sure all pets are dismissed or in the center, as they can appearently screw it. Form a line with players every yards along the edge of the platform starting from the last inactive crystal thingy, going towards an activated one.

Mind to stay away from the activated one, so that it stops casting lightnings on players. Wait for everyone to be in position, before the last person moves towards the active crystal, closing the circuit. Note that the achievement will be awarded immediately and that weird cluttered player positions, or standing too close to each other, can screw it.

Make sure that everyone has exactly 2 players within 10y range, one to the left and one to the right. HC : There's no way but also no need to do it on HC. Just set normal, get the achievement, wipe, switch to heroic, kill the boss.

If you 2 heal it, you shouldn't see more than 6 HoTs. Use external defensive CDs on people without any on their own. Everyone within reach should run into the barrage 1 person is enough. During twilight onslaught, have a mobile class like a mage stay approximately in the middle of the deck to backup the barrages that are far away. People will survive the barrage alone, but make sure to avoid the charges or the healers will hate you. High damage output on the drakes makes everything considerably easier; the sooner they die, the fewer barrages!

HC : Hard but possible with fast drake kills, the right classes and a pint of luck. Maybe He'll Get Dizzy NHC : Right after the pull, kill 2 tentacles, turn left. Deck Defender Heroic: Warmaster Blackhorn. Warmaster Blackhorn. Maybe He'll Get Dizzy Heroic: Spine of Deathwing.

Spine of Deathwing. Madness of Deathwing. All Deathwing. The most powerful elemental still under Deathwing's sway, Morchok-once a passive guardian-is now convinced that his only respite will come with Azeroth's demise.

Morchok rages against the foundation of Wyrmrest Temple, Azeroth's last beacon of hope in the Hour of Twilight. Millennia have passed, but the warlord still serves the chaotic might of the Old God N'Zoth. Deathwing has now unleashed this legendary faceless one to crush the defenders of Wyrmrest Temple. Since the fall of the Bastion of Twilight, Yor'sahj the Unsleeping has eagerly assisted Deathwing, providing the Destroyer with the means to release more faceless ones from their prisons deep beneath the earth.

Their numbers are endless and their power is beyond reckoning, and Yor'sahj intends to reap a grim reward for his faithful service. When Hagara, one of the first students of arcane magic under the Forsaken, showed surprising potential for one who had started learning so late in life. But in her undisciplined attempts to bind elementals into servitude, she was ensnared and twisted by the Windlord, Al'Akir. Now fiercely loyal to the Twilight's Hammer, Hagara binds others for her elemental masters to torment.

More an abomination of dark energy than a dragon, Ultraxion has spent his short life absorbing the essence of captured nether dragons. Ultraxion is the only twilight dragon Deathwing has praised, and his arrogance is overshadowed only by the crackling energies surging through his twisted form.

Loyal to his master, Ultraxion swears to bring about the fall of Wyrmrest Temple. Though once vast in number, only a few dozen twilight dragons now remain. Astride these hardened survivors are the last vestiges of the Twilight's Hammer's army: the elite drake riders of Deathwing's personal escort. Led by the insidious Warmaster Blackhorn, they move with unholy purpose, driven to protect their dark master. When Deathwing first channeled the Dragon Soul's power against the other flights, the massive energies that were unleashed threatened to break apart his very body.

Rather than forgo this weapon, he had adamantium plates fused to his scales to hold his body together. Later reinforced with elementium, these plates are now his weakness--the sole vulnerability to Deathwing's lethal presence. Sign in and add a guide. Fariko Lymp , 10 Nov 10 Nov This should be the first dragon you get to fight in the game as part of the main quest. I moved to the top of the tower and used fire to attack the dragon. The indicator will let you know where the dragon is.

If you are in trouble health-wise, either heal using a spell or drop lower in the tower to recover. Attack using fire only when the dragon is in range, this will preserve your majick and allow you to recover. This should be quite simple and if you are having trouble, try dropping down the tower whenever you get hit by the dragon and waiting until you have full energy before coming back up.



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